Hydra | |
---|---|
Color | Red, Yellow, White, Black, Blue and Purple |
Appearances | Invizimals: Shadow Zone Invizimals: The Lost Tribes |
Element | Rock |
Origin | Barcelona and Greece |
Resonance | 1st Layer: D34 2nd Layer: D18 |
Biography[]
The Hydra is indeed a strange creature: she is the only creature known to man that can grow extra heads as she becomes older. Strange, but this gives her greater intelligence, making adult Hydras extremely valuable. But beware, Hydras are know to petrify hunters who look into their eyes!
TCG Max Biography[]
Hydra max is formidable with three poisonous heads can paralyze its prey with venom or with a petrifying look, Hydra max has become an incredible warrior.
How to capture[]
Invizimals Shadow Zone/Lost Tribes: Avoid the petrifying gaze (beams) and inflate her like a balloon by blowing in her mouth.
Stats[]
Level 1 Stats (PSP)[]
Life | 100 |
Stamina | 100 |
Recovery | 8 |
Attack | 13 |
Armor | 3 |
Strategy[]
Hydra is an offensive invizimal that provides a good stamina recovery and attack stat, allowing Hydra to recover spent stamina quickly, as well as do good damage on its attacks. Hydra's defensive presence is underwhelming due to its poor life and so-so armor stat. Hydra can struggle against opponents who use multiple vector attacks, as Hydra's low life stat means that it can't always survive these onslaughts. This problem is only exacerbated by Hydra's Rock typing, leaving it even more vulnerable to the very powerful Smash Hit! vector. Weaker Hydra can be defeated in a single use of the vector, and even bulkier Hydra will find themselves severely depleted of Life just by one Smash Hit! attack.